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Game Frameworks · hard

70. Bolt ECS: Components as Data Accounts

Stateless modular game state.

1 min read2 questionsup to 50 XPtopic 70/100

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In Bolt, `Components` are independent PDA accounts that store specific data (e.g. `PositionComponent`, `HealthComponent`) attached to an Entity ID.

How to study this topic

  1. 1. Read the explanation once end to end, skipping the code.
  2. 2. Re-read the code snippets and say out loud what each line does.
  3. 3. Answer the quiz without scrolling back — that is the real check.
  4. 4. Read every explanation, even for the answers you got right.

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Check your understanding

  1. 1. How is game state stored in Bolt ECS?

  2. 2. Can a third-party developer create a new Component and attach it to an existing Bolt Entity?

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